Samuel Perelgut

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Software Developer

About Me

Hello, I am Sam Perelgut, a software developer with a specialization in machine learning. I am a relatively recent graduate of the University of California, Irvine, where I earned my M.S. in Computer Science. Prior to UCI, I attended the University of California, Davis, where I double majored in Computer Science and Cognitive Science. I am currently working in game development at a new start-up called NotHalfBadGames as a contract software developer. I am passionate about AI and its applications in a variety of fields. I believe it can be used to change the world, and I would like to be part of that change.

Technical Skills: Python, C/C++, Tensorflow/Keras, PyTorch, SQL, GDScript

Education

Work Experience

Software Engineer @ NotHalfBadGames (Feb 2023 - Present)

Student Teaching Assistant @ University of California Davis (Jan 2021 - june 2021)

Projects

Shipping Game Simulator

This is the project I have been working on for my current job postion from Feb 2023 to the present. The animatiom below focuses on functionality and showcases some key features such as:

In addition to core gameplay features, I’ve focused on enhancing the visual polish of the game as well through the following: Shaders: Utilized advanced shader techniques to create visually appealing effects,

Map shader

Heart Attack Detection Website

GitHub Repo and Report and Results

Sokoban Solver

Sokoban_animation

Seq2Seq Title Generation

GitHub Repo and Report and Results

Ensemble Classifier

GitHub Repo

Fashion convolution